Charlotte is the best and most well-rounded character in SS. She has quick, long-ranged ground attacks. She has a fast jump, coupled with a wide-area, high priority AB. Finally, she has a multitude of air counters to avoid getting jumped herself. On the down side, she doesn't have a high-damage ground AB like Haohmaru does, and she lacks a missile weapon. Most importantly, she is not very versatile and cannot really initiate any attacks by herself. In other words, she is reactive.That last point bears repeating. In general, the fighters in SS can be ranked on a scale from active to reactive. Ukyo is on the "active" end of the scale, because he can do many tactics to out-psyche his opponents, like his slide or ground-air TG. However, if these tactics fail, Ukyo is vulnerable to counter-attack. Charlotte is the opposite of Ukyo. She can't really initiate any attacks by herself, besides poking her opponent or jumping, and the last is vulnerable to anti-air attacks. Her Splash Fount is next to useless, and her Power Gradation is good only for air defense. On the other hand, she can play a tight defensive game, and it is here that her quick ground attacks, good anti-air defenses, and quick jump are critical. Charlotte when played at her best is nearly immune to attacks, while able to counter-attack anything her opponent does in return. But what is important here is that Charlotte can't really do an attack unless her opponent makes a move first!
Novice Charlotte players stick to her quick jump and air AB, hoping to jump their opponents to death. This will work against opponents who haven't developed good air defense skills yet, and so among a group of beginner to average SS players, Charlotte can be devastating. However, against skilled opponents who have good air defenses (or playing characters with easy anti-air attacks, like Wan Fu), this single-minded tactic will fail.
At the highest levels of play, the key to winning with Charlotte is to know how to counter any move your opponent does. A Charlotte player must not only know how her own character, but she must know the strengths and weaknesses of every other character as well! What is the range and speed of your opponent's attacks? When is he vulnerable? When can he hit you out of your own attacks? And so on. The learning curve with Charlotte thus mirrors her opponent, because the better your opponent gets, the better you must be in figuring out what tactics he is using and countering them. This is what I mean when I say Charlotte is a reactive character.
This is also why she is probably the best character in the game, although she is still balanced. SS by its nature is a reactive game, as opposed to being an offensive one. Charlotte thus suits it perfectly - in fact, she is a better symbol of the game than Haohmaru. It's also the reason why she is not "cheap" or "unbalancing." Remember that once you learn how to counter her jump, Charlotte can't really initiate any attacks against you. She can only react to what you do. So if you start getting creamed by Charlotte, it's because of what you are doing, not because she has some invincible attack that you cannot stop!
In summary, the two most important qualities a Charlotte player needs is
Hopefully, this guide will give you some insight into the first quality. The second you will have to develop by yourself. :-)
- Knowledge of all the characters in the game, so she knows how to best counter her opponent,
- Quick reflexes, so you can immediately hit your opponent when he is open.
Her standing hops are slightly different, as she is propelled forward by them. CD is the farthest hop and C is the shortest.
The PG must be done as soon as possible ESPECIALLY against Kyoshiro and Jubei, because Charlotte is vulnerable at the very beginning when she crouches down. During the actual move she is invulnerable. Always do an AB PG, as it is the quickest. A PG leaves you less vulnerable than a triangle for opponents with long-ranged air attacks (Kyoshiro and Amakuza, especially). However, you may be kicked out of it, in which case do a triangle instead, which is a fraction quicker.
The crouch AB must be done late because it comes out very fast. If you have good reflexes, do the AB PG. If you don't or are recovering from a move, do the crouch AB instead.
The standing CD is good for foes jumping ON you, when your other attacks would miss, or if you are getting hit out of them, since this one is instantaneous. However, do fairly late or they can counter by attack early. The standing CD is also good against "falling" characters after missed special attacks. Throw or jump away right after a successful attack, since you'll end up next to your foe.
WARNING: either stand far enough away from his low swing or crouch when you initiate the A-thrust, or he'll hit you with his ball sweep.
In general, your A-thrusts are more dependable in combos than your B-thrusts.
| Name: | Charlotte Christine Colde (possibly
Corday) |
| Aka: | Charlie, Char, Shar-u-lott-o, that #@?! bitch, Le French
Tart |
| Occupation: | Head of the guard at Versailles. Defender of
France. |
| School: | None. She was taught by a French fencing tutor,
though. |
| Weapon Inscription: | La Louche, an epee |
| Birth: | 4-2-1761 |
| Age: | 27 years |
| Homeland: | Versailles, France |
| Blood type: | B |
| Height: | 6 feet |
| Weight: | 105 pounds (I seriously doubt this...at 6 feet, 130-140
pounds would be more appropriate) |
| Bust/Waist/Hip: | 86-55-89 (as a comparison, Mai is
85-54-90) |
| Hair: | Blonde |
| Eyes: | Blue |
| Past-time: | Embroidery |
| Family: | Serge (father) Josephine (mother) <karudan> (older brother) Pierre (carrier pigeon) |
| Personal Treasure: | Portrait of her first boyfriend (I'm jealous!) |
| Likes: | Red roses |
| Dislikes: | Rats |
| Misc. Info: | Based on the Rose of Versailles manga character Oscar
Francois de Jarjayes, a woman who donned men's clothes and became the
head of the guard at Versailles. She later joined the French Revolution.
Note that Charlotte also seems to be part of the French Aristocracy,
based on her quotes. Her ending is not contradictory, because the French
Revolution was actually initially started by radical French
Aristocrats. |
Her rather unique-looking top armor is composed of a breast plate, two roundish shoulder plates, and a back plate all hooked up to an upper armored girdle. She also has knee protectors and what appears to be extra upper arm guards jutting out of the shoulder plates. If you ask me, all this protection should have the effect of reducing the amount of damage she takes...
Any combos, tactics, or tips for my favorite character, e-mail me...
- Scott Fujimoto <sfujimoto@delphi.com> Head of the Charlotte fan club "A fabulous babe with unbeatable moves. I am magnifique." - Charlotte
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